Vanilla RTX Normals makes the most of per-pixel MERs, which characterize Metallic/Emissive/Roughness for each block to give them greatest conceivable detail with both heightmaps and typical guides existing as independent subpacks. Added full support for all 1.19 blocks (All new mangrove wood blocks, all new mud blocks, reinforced deepslate ) (both heightmaps/normals) Adjusted Sculk blocks brightness to a point where their animation is visible Redstone block, dust, comparator, torch, repeater, ores are now fully consistent & emit less light along with tweaks & Improvements to their normal maps and heightmaps Reworked Sponge, wet sponge is now more wet, updated heightmaps & normals Fixed dithering on monster spawner heightmap, reduced emissive intensity on eyes to a point where it is barely visible etc...