The per-pixel MERs, which specify metallic/emissive/roughness for each block to provide them the best possible detail with both heightmaps & normal maps as separate packs, are fully utilized by Vanilla RTX. Fixed 2 pixels that shouldn't be emitting light on crying obsidian, also decreased overall emissive intensity Updated glowstone, it is now more metallic (as it is made of Boron) reworked normal map & vastly improved emissivity Glowstone charge indicator on respawn anchor is now fully consistent with Glowstone....