Changelog Rewritten Shader New water colour(thanks notdarealzach for letting me use it) New clouds(thank xanion yes I have permission link to the clouds in description) New cloud rendering New performance technique New colour changing cubemap New colormaps Fixed bright sand Fixed issues with waving objects Added waving water Fixed overall brightness Fixed monochrome night Fixed issue with slabs, stairs and other not full blocks Fixed issue with performance(optimised render chunk files) Completely changed the look of the shader Made pbr option smaller in size by removing unnecessary files Some transparent blocks or entities now render other entities that are behind them(just like the 'fabulous graphics' on Java) New skybox(the blue in the daytime was inspired by Eldeston's ESTN shader's cubemap)