It hasn't received support for a long time, so I updated only a small fix with my latest skills. Changelog Updated the base code from 1.14.0 to 1.16.221. Added an invisible clouds texture to hide vanilla blocky-clouds without your settings. Made shadows more smooth. Fixed that water is too dark. Reduced the file size. Improved compatibility with GLSL ES implementations where fragment shaders don't support. Replace all use of TIME with TOTAL_REAL_WORLD_TIME